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Gunner's Mate sailor
GM

Gunner's Mate

Gunner's Mates operate, maintain, and repair all types of weapons systems including missiles, guns, small arms, ammunition handling systems, and ordnance.

Overall

4.7/10
Promotion5.7
Lifestyle4.5
Civilian ROI2.6
Happiness5.8
Manning %6.0
$$$ Pay4.2

Quick Stats

Enlistment Bonus$10,000
Civilian Sector Transferability$45k–$75k
Promotion SpeedAverage
Manning %90%
Initial Contract4 yr, 5 yr

Security Clearance

Secret~$3K–$15K civilian sector value

Requires a National Agency Check with Local Agency Check and Credit Check (NACLC). Processing typically takes 1–3 months and is initiated early in your training pipeline.

ASVAB Requirements

AFQT Minimum

50

MEC

200

Who This Is Best For

Best for hands-on individuals drawn to firearms, explosives, and weapons technology who thrive in physically demanding, mission-critical roles. Transferable to federal law enforcement armorer positions, defense contracting, and weapons manufacturing careers. Ideal for those who want a tangible, action-oriented trade.

+Pros

  • Active enlistment bonus available
  • Strong civilian career transition

Cons

  • Significant sea duty

Real Opinions

+Positive

On most ships and shore stations, folks like to make friends with GMs. Most everyone likes to go to the range and have fun with the small arms.

Quora|

If you like weapons and ordnance, GM is perfect. You maintain everything from small arms to missile systems.

Reddit|

It was, to me, and many others, an exceptionally rewarding rate. Fixing a weapons system and seeing it work again feels very satisfying. The GM rating has gotten very technical — you have to know electronics, hydraulics, and be a fair hand with a wrench, on top of magazine sprinkler maintenance and small arms repair.

Quora|

Critical & Mixed

The GM rating has become very technical, requiring knowledge of electronics, hydraulics, and mechanical skills.

Quora|

Ship heavy career. Shore duty is rare and usually instructing at a schoolhouse.

Reddit|

Civilian transferability is limited unless you go into law enforcement or defense contracting.

Reddit|

Recruiter vs Reality

What the recruiter says vs. what it's actually like.

🫡 Recruiter says

You'll be operating weapons systems — it's like an action movie

💀 Reality

Source: r/navy

Day-to-day GM work is mostly maintenance: cleaning, greasing, testing fire control systems. Live fire exercises happen but are a small fraction of the job.

🫡 Recruiter says

GM has a great sea/shore rotation.

GM is heavily sea-based. Most billets are aboard ships. Shore duty options are limited compared to other rates, and you may spend 60-70% of your career at sea.

🫡 Recruiter says

GM is great for a career in law enforcement.

The firearms experience helps, but police departments require their own academy and certifications. Your military weapons training does not exempt you from civilian requirements.

🫡 Recruiter says

You'll work with the most advanced weapons systems in the world.

Junior GMs spend most of their time cleaning, inventorying, and maintaining small arms and ammunition magazines. Working on actual weapons systems like CIWS or the 5-inch gun comes later in your career.

🫡 Recruiter says

As a GM, you'll be the ship's weapons expert and run the armory.

💀 Reality

You will manage the armory, but that means logging every round in and out, conducting endless inventories, and maintaining magazine sprinkler systems — which are notoriously finicky. MRCs on magazine temperature monitoring and sprinkler testing consume more of your time than any actual weapon.

🫡 Recruiter says

GMs get to shoot all the time.

💀 Reality

The crew gets to shoot during small arms qualifications — you get to clean every weapon afterward. GMs are responsible for pre-fire checks, post-fire cleaning, and weapons accountability. During an ammo onload, you will spend 12+ hours passing ordnance hand-to-hand down into magazines.

Training Pipeline — Total ~27 weeks (6 months)

4w
10w
11w
2w
Delayed Entry Program Wait4 weeks
Home
Boot Camp10 weeks
Great Lakes, IL
8% washout
A-School11 weeks
Great Lakes, IL
7% washout
Weapons systems and ordnance handling
Fleet Report2 weeks
Varies
Fleet Assignment0 weeks
First duty station
Report to operational command

Ship Date Calculator

Enter your MEPS ship date to see when you'll complete each stage.

Promotion SpeedEarn higher pay fasterAverageManning 90%

Cycle (Year)EligibleSelectedPromotion %
E-4254(2025)1057067%
E-4253(2024)1026766%
E-5254(2025)1003636%
E-5253(2024)963334%
E-6254(2025)601525%
E-6253(2024)571425%

Bonuses — Click here to see your military pay

Enlistment Bonus

Effective: 2026-01-01

Expires: 2026-09-30

Source: NAVADMIN 001/26

Bonus by Contract Length

5-Year Contract

$10,000

4-Year Contract

$5,000

How to Qualify

  1. Sign a contract for this rate at MEPS — bonus eligibility is locked at the time of contract signing
  2. Ship to boot camp and successfully complete Recruit Training Command (RTC) at Great Lakes, IL
  3. Complete A-School and any required follow-on training in the GM pipeline
  4. Receive your rate assignment and report to your first duty station
  5. Bonus is typically paid in installments — 50% after completing training, remainder in anniversary payments

Important Details

  • Longer contracts receive higher bonus amounts
  • Bonus amounts are subject to federal income tax withholding (typically 22%)
  • If you fail to complete training or are separated early, you may be required to repay a prorated portion
  • Bonus availability and amounts change frequently based on Navy manning needs — confirm with your recruiter
  • This rate requires a security clearance — failure to obtain clearance may affect bonus eligibility

You May Qualify for a Navy Enlisted Classification (NEC)

Specialties within this rate you can select, some with additional compensation. Each NEC has its own training, bonus potential, and career path.

GM133Weapons System Supervisor

Primary specialty code for Gunner's Mate rating

GM267Ordnance Handling Officer Assistant

Advanced specialty code for experienced Gunner's Mate personnel

Potential Civilian Post-Navy Outcomes

Weapons Technician (Defense)

Transferability: 4/10

$45k–$75k

Free Certifications & Credentials

Certifications and licenses the Navy will pay for free through Navy COOL and on-the-job training.

NRA Armorer Certification

NRA

~$45K civilian sector value

OSHA 10-Hour

OSHA

COOL Funded~$42K civilian sector value

OSHA 30-Hour Safety

OSHA

COOL Funded~$3K civilian sector value

Federal Firearms License Consultant

ATF

~$5K civilian sector value

Lifestyle5/10

Ship vs. Shore Split

70% / 30%

Deployment Frequency

High

Physical Demand

high — mixed

Watch Standing

3-section in port, 3-section underway

In a 3-section rotation, the crew is divided into three teams. Each team stands an 8-hour watch shift, then has 16 hours off. In port, you stand 24-hour duty roughly every 3 days — one out of every three nights you stay aboard the ship. Underway (when attached to a ship command), the watch schedule runs continuously with shorter rest periods between shifts.

Magazine security; weapons handling watch; topside safety

Common Duty Stations

Naval Station NorfolkSea
Family Friendly

Schools + spouse jobs

Base Housing Wait

Avg waitlist for on-base

Cost of Living

95

100 = national avg

Naval Base San DiegoSea
Family Friendly

Schools + spouse jobs

Base Housing Wait

Avg waitlist for on-base

Cost of Living

135

100 = national avg

Naval Station JacksonvilleShore
Family Friendly

Schools + spouse jobs

Base Housing Wait

Avg waitlist for on-base

Cost of Living

92

100 = national avg

View all stations →